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Cave

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Devlog

  • Update 1.1: WebGL Build + Minor fixes
    October 20, 2020 by Harrison
    Hello everyone! I've been working on the game for a bit, and I've done some adjusting to make it work for WebGL, so here it is! Update Notes: Added WebGL Build Adjusted some UI elements. Made final do... Continue reading
  • Cave is now Open Source
    October 17, 2020 by Harrison#open source, #source code
    That's right! The whole project is available on GitHub through this link! As this game slowly fades into itch.io's plentiful (and possibly way better) library of games, I thought it was time to give a... Continue reading
  • Updates to the Game
    October 08, 2020 by Harrison
    Hello everyone! If you haven't noticed, the game has updated several times, since the first file upload! Here are the changes; Added more crates to spots that lead to dead-ends. Added 32-bit support!... Continue reading
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